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League of legends teamfight tactics9/19/2023 Making a choice between T-Hex and loot is a difficult one that often leads to regret when you feel you made the wrong choice, and shame for selling your beloved robo-dinosaur friend. We’re both increasing their bleed damage AND targeting after diving to prevent further arctic simile use. Stacking is still vital for the trait, but the ceiling is reduced so that the comp snowballs a little less obNoxusly.Įven with our substantial Rogue buffs in 13.14, Rogue struggles to seal the deal after diving into the backline like a seal into the lap of a polar bear. We're shifting some power away from the stacks and into the base so that it's easier to get started with Noxus. Starting Noxus late makes it difficult to play the comp. Noxus is extremely reliant on players activating it early to gain stacks, which eventually turns into snowballing the game. We’re giving a small amount of early resists to the lower levels of Bastion to nudge the trait into a playable state. Petricite Forest has been renamed Ehrenmount.īastion had its moment earlier in the set as a stall tactic for Rageblade stacking Kayle, but now neither of those are what they used to be.In Hyper Roll, loot comes every other stage. The Hall Of The Nine: At the start of each stage, everyone gets the same loot from a highly varied pool.NEW: The Hall Of The Nine has been added.Shifting Sands is shifting to grant all players Pandora’s Bench-which means the actual Pandora’s Bench Augment won’t be available on this Portal. This new Region Portal grants players the same loot selected from a highly varied pool at the start of each stage. The Hall Of The Nine may lie in the eastern Freljord, below the Frostguard Citadel, but its location is that of a material gateway to unknown horrors… well, for us they are known, ‘cause they’re the Void. With some of our lowest pick rates, Lavender Sea and Shifting Sands are being replaced completely and reworked respectively. On average, expect to see 1 more of your components at Krugs or Wolves instead of at Raptors. Lowered the average number of items given at Raptors and distributed the items to Krugs and Wolves.The change here ensures everyone in the lobby has more of their components earlier so it's easier to commit to a direction, and also makes Raptors less hectic (5 components is too much to think about in one turn). Waste of time.We’re shifting item distribution to prevent situations where you have a major item disparity (despite being up in gold) prior to Raptors. Tiny dopamine rushes you get despite actually doing or achieved nothing. The game taps into the gambling mechanic in the human brain slot machines appeal too. At first it can be a nice break after a League session but honestly after wasting some weeks playing this, I wish I had played something else more satisfying. Only downside is needing to memorize an entire new set every game, their is zero intuition in combinations of characters. The game does have a certain aesthetic that is polished and mostly appealing, though every new set the champions and their abilities become increasingly random and little to do with original League Of Legends characters. You can see who will win the game within the first 10 minutes, with a handful of exceptions. This is per the usual Riot standard, there is little to no balance. There are only a couple of combinations outside of amazing RNG that you can win the game with. It's basically a card game with timers, except you don't get to build your deck, so there is zero consistency to learn or build upon. If you get a couple of the correct random champion and/or item combinations the game is easy to sit back and win. If you get a couple of the Fun concept, but in the usual Riot fashion, there is a bizarre amount of RNG that is extremely unsatisfying. Fun concept, but in the usual Riot fashion, there is a bizarre amount of RNG that is extremely unsatisfying.
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